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XR App Interactions and Publishing with Unity

$ 899 USD

Advanced

Level Course

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This is the fourth and last course in our XR app development pipeline where you will learn to publish your XR app.

In this 11 week's live course, you will continue to build and eventually publish your own XR app to the Oculus App Lab store. You will work with your team of peers from the previous course and implement continuous movement, grab interactions, advanced Unity animation with parameters, post processing-effects, and produce your own photogrammetry models using 3DF Zephyr.

Course Prerequisite: This course assumes XR Application Development experience.

Prerequisite For:

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Instructor

John Howard

.
Dates

11 Weeks.

October 1st - December 17th 2023.

Weekly sessions on Sundays from 4:30-6:00pm EST.

Time Commitment

6-8 hours per week.

Prerequisites

VR App Development.

Overview

In this course we’ll be continuing to use the Unity XR Interaction Toolkit which works for both the major AR and VR headsets.

This course is targeted for those that have taken the XR App Development course and it is expected you have already formed your development team and begun your personal project before you start this course.

This course will teach you how to program XR continuous movement, XR grab interaction, advanced Unity animation with parameters, use post processing effects, produce your own photogrammetry models using 3DF Zephyr, and publish your XR app to the Oculus App Lab store.

This course is targeted for those that have taken the XR App Development course and it is expected you have already formed your development team and begun your personal project before you start this course. This course is meant to build off the previous course and teach you how to program continuous movement, grab interaction, advanced Unity animation with parameters, use post processing effects, produce your own photogrammetry models using 3DF Zephyr, and continue to build your XR app with your team.

Outcome

Students will be able to move around and naturally interact with their VXR environment, create different XR interactables, apply post processing effects, create their own assets using photogrammetry, and with their team create their first completed build of their VXR app.

Prior experience requirements: XR App Development experience or equivalent is recommended to be successful in this course

In this 11 week’s live course, you will continue to build and eventually publish your own XR app to the Oculus App Lab store. You will work with your team of peers from the previous course and implement continuous movement, grab interactions, advanced Unity animation with parameters, post processing-effects, and produce your own photogrammetry models using 3DF Zephyr.

Outcome: Students will have developed and published a XR application with a team.

*If you can't keep pace with the run for any reason you can always go at your own pace and take any future runs of the course for free.

Frequently Asked Questions